Corona users can even use Forest Colour to randomise light tint and use Corona’s lightmix features to edit colour and intensity in post-production. Scatter hundreds or thousands of lights and other non-geometric objects. Additionally, Corona LightmMiix users can benefit from the work the team at iToo have done under the hood to the animation modes and library browser - which has been completely rewritten to make finding and adding assets to your libaries easier than ever.Ĭolour matching assets coming from different sources can be tricky, but thanks to a set of new tools in Forest Pack 7 artists can quickly tweak hue saturation and the value of entire scatters, and even limit the affected colours based on their hue.įorest Pack 7 also includes new content comprising of two completely new new libraries of individual presets and assets to help you populate huge areas in your scenes.įorest Pack 7 Key Features Scatter Lights This only happens at the beginning of the render jobs, and the same render nodes that might render incorrectly at the first frame seems to render fine at later frames, in the same render job. For this latest release iToo have focused on expanding Forest Pack's versatility and powerful distribution modes and randomisation tools - literally helping you see the light.įorest Pack 7 has improved real-time support with a new beta exporter for Unity, aswell as support for Chaos Vantage, and Unreal Engine via Datasmith. While I'm waiting for support to reply We have an issue after updating to V-Ray 3.6 and ForestPack 5.4.0 where, at the start of our rendered sequences, we see parts of the forest pack objects disappear, and flicker on/off.
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